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       Latest News:   
17th March 2004:
Snake Eater screens 
We have some stunning new screenshots showing off the 'Camouflage Index' from Metal Gear Solid 3: Snake Eater.
Posted by John Grothier - PlayStation 2 - UK and Europe

Snake will be back later this year on the PlayStation 2 in Metal Gear Solid 3: Snake Eater. This time Snake is nowhere near any military and scientific installations, but this time he's heading for the jungle. Creator Hideo Kojima and his team drom Konami Japan had free reign to add new gameplay elements and to further push back the aesthetic boundaries that have elevated the Metal Gear series above its contemporaries.

Metal Gear Solid 3: Snake Eater is set in the 1960's and using the Cold War as its inspiration, Metal Gear Solid 3: Snake Eater will force the player to adopt a number of new skills to survive in the game's new jungle environment. As you would expect, danger lurks everywhere as Snake explores the beautifully-realised forests, encampments and rivers, with guards patrolling key routes, dangerous animals to contend with, and the uneven terrain and noisy foliage making the silent approaches the Metal Gear hero is famed for virtually impossible.

The lush jungle landscape can also be used to Snake's advantage, and the new free-roaming gameplay will allow Snake to climb trees to avoid detection and hang from branches with one arm while picking off assailants with his gun, or simply by dropping onto them. Similarly, the noise of guards crunching through fallen leaves can alert Snake to their presence, while the long grasses and collapsed trees provide additional cover. The jungle seetting also contains a stunning waterfall as well as a top-secret military base - there had to be one somewhere. Creator and Director Hideo Kojima has added a number of key additions to make the most of the outdoor locations. Enemy guards are now more intelligent and work as a group, utilising SAS-style search and destroy patterns as they hunt, while the open spaces of the jungle exterior afford little in the way of hiding places at times.

The weapons in the game will remain faithful to the 1960's 'Cold War' period, and will be authentically recreated. Snake will have access to all automatic weapons used in that time-frame, but none of the more futuristic guns seen in the games predecessors. The attention to detail is staggering with even the camouflage seen in the game is authentic to the period, as are the vehicles and communications devices on show. Another first for the series is that Snake is now prone to more human failings than in the past. His energy levels will flag faster depending on the terrain, with harsh climbs, lengthy fights and steep inclines rapidly depleting his reserves. In order to keep him at optimum performance, the player must kill and eat animals within the jungle. Snakes, birds and fish are all up for the tasting, but as with real life some animals will have an adverse affect on him, temporarily poisoning Snake and weakening him. However, if the player perseveres and continues to eat said creatures, he will gain a growing immunity to its effects and become hardier as a result. But will he cry "I'm Solid Snake, get me out of here!"

We will bring you much more on Metal Gear Solid 3: Snake Eater on Silicon Fusion very soon, but until then enjoy these new sceens of Snake in action.

John Grothier


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Metal Gear Solid 3: Snake Eater
for PlayStation 2
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