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Latest News:
16th February 2005:
The Godfather announced
Electronic Arts invite gamers to join the Corleone family and earn respect through loyalty and fear.
Posted by
John Grothier
- PlayStation 2,Xbox,PC - UK and Europe
Electronic Arts have announced a videogame based on The Godfather is under development and will put gamers at the center of the action in one of history's most revered masterpieces. The book by Mario Puzo and classic film by Paramount Pictures serve as inspiration for the game as gamers will join the Corleone family and earn respect through loyalty and fear as they rise through the ranks to become Don in a living 1945-1955 New York. The game is scheduled for release in at the end of 2005 the Xbox, PlayStation 2, PSP and PC.
Gamers will create their own mob character in the game, putting themselves into the action while reliving classic moments from the fiction and experiencing original missions alongside memorable characters from the film. After a life of small-time jobs and petty thefts the player will be accepted into the Corleone family, America's most famous criminal organization. It will be up to the player to carry out orders, earn respect and make New York City their own.
"We are incredibly excited and honored to have the opportunity to bring the fiction of The Godfather to life in a videogame,"
said David DeMartini, EA's Executive Producer of the game.
"The Godfather movies raised the standard for cinematic achievement with their high level of drama and intense story telling and in fall 2005 gamers will be able to experience that dangerous and living world of The Godfather for themselves."
Featuring non-linear action-adventure gameplay, The Godfather will offer gamers countless choices for solving the family's problems with brutal violence, skillful diplomacy, or a cunning mixture of both. From mob hits and bank heists to drive-bys and extortion, step deep inside the world of The Godfather where intimidation and negotiation are your tickets to the top. Players will use their powers of loyalty and fear to earn respect through interactions with characters in the world. Decisions made by the player in the game will have lasting consequences, just as it was in the mob underworld featured in The Godfather fiction.
More as we get it.
John Grothier
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