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       Latest News:   
25th April 2005:
Halo 2 downloadable maps 
At last Bungie and Microsoft have today released four new maps for Halo 2 - two are free, and two will cost you.
Posted by John Grothier - Xbox - UK and Europe

Today is the day that anyone with an Xbox Live account and a copy of Halo 2, can at last download two free and two other maps for just £2.99. The two free maps are called Containment and Warlock, while the Killtacular Pack contains Turf and Sanctuary, and in our opinion are easly worth £1.50 each, but both Turf and Sanctuary will be free to download on June 28th. Another auto-update is expected within a week to accommodate these new maps to the opti-match settings.
So you have a week to try and learn all their secrets...

Containment is massive, mostly outdoor, and somewhat symmetrical environment set in the frozen tundra near Sentinel Wall, on Delta Halo. The icy terrain is a walled valley floor, scarred by a massive trench, running between two enormous Forerunner compounds. Each of these structures acts as a base, and each base is itself large enough to drive a vehicle around in. The bases contain a heavily fortified flag capture point which presents a tough challenge for an unorganized offence.

Warlock is set in the rain-soaked ruins of an ancient Forerunner structure, nobody knows if Warlock is a temple, a castle or even a dwelling. What we do know is that the architecture predates the Halo itself, and that it must have been moved here, brick by brick, with obvious reverence by the Forerunners themselves. A small to medium sized map, Warlock is ideal for close-quarters fights, Slayer matches and thanks to its four way symmetry, multi-team Territories battles.

Turf is set in the surrounding streets and evacuated buildings of Old Mombasa make it a dangerous warren, with potential assassins lurking in every shadow and around every corner. Dusty storefronts hide mazelike interiors, and narrow walkways above street level make this shadowy part of town a sniper's haven. Although it was designed primarily with Territories and CTF in mind, Turf's wildly varying situations - open streets, large buildings, and narrow passageways - mean that it's surprisingly flexible. In spite of its size and complexity, the level even works well as a cat and mouse one-on-one map.

Sanctuary is a walled grotto that defines the center point of this Forerunner habitat, from which aqueducts span out, like the hands of a clock. It perfectly obscures a clear line of sight between two more robust temple buildings primarily used as Flag capture bases. The map was designed to be perfectly symmetrical and used for smaller, team based objective games, like CTF and Assault, but its size and layout also make it a perfect spot for Slayer matches and slightly more frenetic types like Territories and Oddball. The tunnels at the sides and the open areas in front of the bases make for frantic firefights and nerve-wracking chases.

More news as we get it.


John Grothier


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