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Latest News:
16th September 2005:
Screens of Shadow
Sega release five new screenshots of Shadow the Hedgehog, straight from the Tokyo Games Show.
Posted by
John Grothier
- GameCube,PlayStation 2,Xbox - UK and Europe
Shadow the Hedgehog has made an apperance at the Tokyo Game Show, and we have some hot new screens for you. Due for release on the GameCube, PlayStation 2 and Xbox this coming November, Shadow made his first appearance in Sonic Adventure 2 to his most recent role in Sonic Heroes. Shadow has now emerged as one of the most popular characters in the Sonic The Hedgehog universe. And now, he is headlining his own game. Shadow The Hedgehog boldly redefines the intense, high-speed action that fans have come to love in the Sonic The Hedgehog series.
Created as the Ultimate Life Form, Shadow is a rebel tormented by a dark past, and he is struggling to unveil his true identity. Was he created to save humankind or to do the evil bidding of the dark side? His only clues are his own forgotten memories, and those secrets can only be unlocked through the powers of seven Chaos Emeralds.
Now, Shadow's once peaceful planet is under siege by a malevolent force. The government must take whatever means necessary to stop this deadly attack. Timing is critical and the Chaos Emeralds are at the heart of it all. In order to secure the Emeralds, Shadow must play both sides...but the path he takes will ultimately be up to you!
In this new action-platformer, Shadow can use special skills, like Chaos Control to manipulate time and space, or Chaos Blast, for unbelievable destruction. This title features heavy-duty weapons are on hand, such as bazookas, blasters and worm shooters. There is also a wide assortment of vehicles for Shadow to use, including motorcycles, alien crafts, and SUV's. Shadow is able to pick up and use environmental objects like poles, sticks and debris to plow his way through a mission. Players can decide to stay on a path of good or veer onto a path of evil; choices that the player makes will determine the progression of the story.
More - as we get it.
John Grothier
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